

6-8 maps were intended for a ladder pool. As of BlizzCon 2015, the intent moving forward is to provide more battlegrounds that relate to the other Blizzard franchises, including those already included in World of Warcraft. It was here that retiring battlegrounds was first suggested. The idea of creating battlegrounds based on Blizzard settings existed by 2014. Thus it was decided to take the StarCraft II concept and put it in a multiplayer-orientated game. For Heroes of the Storm, the team looked back at these mechanics, and the feedback for them. These mechanics were not present in multiplayer (bar some custom or unique maps) due to balance reasons. The idea for battlegrounds came from the singleplayer of StarCraft II, where many missions had a unique mechanic to them that affected gameplay (e.g. * These maps are part of the current Ranked map rotation. Battlegrounds will rotate roughly three times per Ranked Play season. Maps out of rotation will make it easier to improve on them. New players always start in Cursed Hollow, then move into a pool of six maps, and then nine. Maps are rotated for Hero League and Team League in order to make it easier for new players to get into the game. Some heroes are more effective on certain battlegrounds than others. Some may be removed if player dislike is great enough. There is no cap on the number of battlegrounds that will be present in the game. The current intention for ranked games are that a battleground is known beforehand before heroes are picked. It is intended that battlegrounds feel more akin to a " World of Warcraft experience" rather than a StarCraft one. A daily quest will be available for collecting artifacts, making this sound like the Diablo event's quest that tasked you with killing a treasure goblin before the start of a match.Each battleground is set within the Nexus, and has mechanics and individuals unique to it. The Xel'naga Artifact Hunt asks you to track down artifacts at the beginning of matches, which sounds easy enough, except you'll have to compete with AI-controlled SCVs who are attempting to do the same. Both maps are shown in the video below.įinally, a special in-game event will run during Machines of War. These spawn periodically around the map and are dropped when you die, making it important to use them before the enemy team can steal them from you. The objective involves collecting nuclear warheads that can be called in to attack the enemy base. Warhead Junction is a three-lane map, also with a decidedly StarCraft look to it. The map-specific objective here is to capture beacons and fill cells with zerg, which then results in a zerg rush on the enemy team's base. Braxis Holdout is a two-lane, Terran-themed map with StarCraft-style buildings and minions-there are even mineral fields dotting the map as a nice cosmetic touch. By clicking 'enter', you agree to GameSpot'sĪs for maps, there are two new ones.
